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Story

What can steampunk fan fiction say about a season spent building one wall?

The Wall That Kept the Lamps Burning

It can tell of choosing a shared task when a season offers a larger prize: the Brass Builders give their attention to a wall, while their alliance reaches for the Great Clock. The wall becomes a mark of patience, care and belonging in the underground world.

A task beneath the lamps

When the sky died, the people went below. In Zone Seventy-Seven, lamps still shone over brass roofs and copper pipes, though the Great Engine had stopped and almost every other zone lay dark. In a town on a field connected by tunnels, Mara listened as Old Vey gave the first tasks and showed her the way.

Her friends chose the Brass Builders when they joined the season. Nobody claimed their faction was stronger than another. What they wanted was a shared piece of work: a long wall, laid out beside their town, that could stand as a promise to the people who lived behind it. They called it the Lantern Wall.

See also: the guide to factions.

The work that filled the season

The wall became their season’s steady companion. Workers came and went from the town’s fields and buildings; food had to be kept in mind, and the town’s stores could hold only so much. Mara learned that care was not a grand gesture. It was remembering what the town needed while keeping faith with the work they had chosen.

At night, steam curled through the lamps and the wall’s length seemed to vanish into the tunnel haze. The alliance talked in its chat about the Great Clock and the season’s contest. Mara listened, then returned to the wall. She did not mistake it for a way to win the season. It was simply the promise her friends had made together.

A light at the center

Late in the season, Great Clock sites appeared near the center of the map. The alliance turned its attention there, working toward the Engine’s return. Mara went with them. She knew the first alliance to build the Great Clock to its top level would win, and she wanted their people to have that chance.

Behind them, the Lantern Wall held the memory of many quiet choices. It could not restart the Great Engine, but it had given their town a shape and their alliance a story to carry. When the lamps trembled in the tunnels, Mara thought of the hands that had made the wall together, each returning to the same task until the season’s end drew near.

See also: the guide to the Great Clock.

What the wall kept

The season’s contest belonged to the alliance that reached the Great Clock’s top level. The wall belonged to the people who had spent the season beside it. That distinction mattered to Mara. A victory could be announced; a shared undertaking stayed in the stories they told afterward.

In the clockwork world lore, survival begins beneath the earth, among brass, gears, steam and lamps. Mara’s wall was not a grand machine or a promise that darkness would never return. It was a place where her friends had kept working together, and where the light seemed a little less lonely.

See also: tales from the tunnels.

Questions and answers

Are the Brass Builders stronger than the other factions?

No. The factions play in different ways, and none is stronger than the others.

Does the wall win the season for Mara’s alliance?

No. The story’s alliance must build the Great Clock to its top level to win the season; the wall is the shared work that gives the season meaning for Mara.

Story

The Tinkerer and the Spare Gear

Read a short story about a tinkerer who finds a spare gear in Zone77, where underground lamps, the Great Engine and the Rust shape a quiet clockwork world.